![]() The new game has a broader focus, one that will interest returning veterans of the first game, and it greatly improves the tutorial and documentation to ease the significant learning curve for new players. And, as the title suggests, the game is very much focused on Europe. War was just one means to the diplomatic tug-of-war between leading nations, but when alliances of many nations would clash, dozens of battles could play out simultaneously throughout Europe in the game's rather abstract, real-time mechanics. Much of the game's charm came from its exacting detail: 60 major and minor nations competed on a colorful illustrated map with some 700 territories spread across the globe. Europa Universalis II extends the boundaries of the previous game.Įuropa Universalis, transformed from its board game roots by a Swedish developer, met with considerable success for a game with such a serious historical emphasis and a steep learning curve. Nonetheless, while Europa Universalis II is superior in many ways, it's hardly a true sequel. ![]() Europa Universalis II also takes steps to maintain a reasonable balance of power, because while the original Europa Universalis wasn't intended to be played as a world conquest game, it wasn't that hard to run wild across the globe. The new game goes further to emphasize the social and political specifics of historical nations and opens up the possibility of playing non-European and minor nations. Similarly, the revisions to Europa Universalis II might not seem like much on paper, but a few significant changes make the game play noticeably differently from its predecessor, which was released in the US just earlier this year. ![]() ![]() History never changes, but a few new sources can open up radical new perspectives and push historians to revise the textbook interpretations. ![]()
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